NFL
Drive-level football simulation
Each trial plays out the drive count with touchdown, field-goal and extra-point rates derived from both teams’ sampled strength, then resolves ties with overtime rules (regular-season ties allowed).
NFL picksMethodology
Twelve stages from raw facts to a graded, hash-chained receipt. Every stage can stop a pick; none can change one after it is published.
Results, schedules, availability and weather are stored with the time each fact became known and the source it came from. A game’s inputs are frozen at an as-of time, and the ledger enforces that the input watermark is not later than the prediction time. Nothing the model sees could only have been known afterward.
Each team carries a Kalman-filtered rating for offense and defense, with its own variance. Ratings drift a little every day, move after every result in proportion to how surprising it was, and regress toward the league mean between seasons. Uncertainty is part of the state, not an afterthought.
The two ratings combine into an expected score for each side, adjusted for home advantage (zero at neutral sites). Additive sports work in points; hockey and soccer use multiplicative scoring rates, so a strong attack against a weak defense compounds.
Measured situational effects enter as a residual on the margin and total: rest differential, back-to-backs, travel distance, altitude, quarterback changes, wind, cold, domes, pace and postseason. Each effect is estimated from history and reported with its sign and size on the game page.
Betting lines are not model inputs. The core belief is built only from the sport itself, so comparisons with the market are genuine. Historical line data is used for research and honest benchmarking — including where the market has been more accurate.
A sport-native Monte Carlo engine plays the game 250,000 times. Rating uncertainty is sampled inside every trial, so a team the model knows less about produces a wider distribution. The seed is recorded, and the same inputs plus the same seed always reproduce the same result — a gate checks this before publishing.
Before publishing, stress scenarios try to break the pick: the favorite losing a key player, both ratings wrong by one standard deviation against the favorite, and a scoring environment 8% lower. The share of scenarios that flip the pick is the flip risk.
Raw simulated probabilities are passed through a logistic calibration map fit only on out-of-sample predictions from earlier seasons. The goal is simple: when the model says 60%, those sides should win about 60% of the time. Reliability diagrams on the performance page show how close that holds.
Every published pick lists its top drivers with signed margin effects, the fair spread, total and moneylines implied by the simulation, the score distribution, and a confidence tier derived from both the edge and the flip risk.
Published picks and data holds are written to an append-only, hash-chained ledger before the event starts. The database refuses edits and deletes, and rejects any pregame row published after the scheduled start. Corrections are new rows that point at what they replace.
Finals are graded against the stored pick. Ratings update after each result, and drift checks compare live log loss with what the backtest predicted. An alarm queues a retrain; a new candidate must beat the baseline on held-out seasons and pass every gate to become champion.
Promotion requires at least 500 out-of-sample games, calibration error under 3%, and a lower log loss than the baseline. Publication requires a confirmed start time, fresh schedule data, current results, sport-specific inputs such as MLB probable starters, and — in production mode — inputs licensed for commercial use.
One protocol, nine sport-native engines. Each is built around how the sport is actually scored.
Drive-level football simulation
Each trial plays out the drive count with touchdown, field-goal and extra-point rates derived from both teams’ sampled strength, then resolves ties with overtime rules (regular-season ties allowed).
NFL picksDrive-level football simulation (college rules)
The drive engine with college parameters: wider talent gaps, higher scoring variance, and college overtime with no ties.
College Football picksPossession-level basketball simulation
Trials sample pace and per-possession scoring for each side, then play five-minute overtime periods until the tie is broken.
NBA picksPossession-level basketball simulation (college rules)
Two 20-minute halves, college pace ranges, and five-minute overtimes.
College Basketball picksHalf-inning baseball simulation
Runs are drawn half-inning by half-inning with separate starter and bullpen phases, walk-off truncation in the bottom of the ninth, and the extra-innings automatic runner.
MLB picksPeriod-level hockey simulation
Regulation scoring by period, late empty-net goals when trailing, three-on-three overtime and the shootout in the regular season.
NHL picksDixon–Coles goal model
Attack and defense strengths drive correlated goal counts with the Dixon–Coles adjustment for low-scoring results, so draws are priced properly.
Soccer picksPoint-level Markov tennis model
Serve and return point-win probabilities are chained through games, tiebreaks and sets for best-of-three and best-of-five formats.
Tennis picksCorrelated field simulation with pace scenarios
Every runner’s performance is sampled with a shared race-level pace shock: a hot pace helps closers, a slow pace helps early speed.
Horse Racing picksConfidence combines the size of the edge over an even outcome (a three-way baseline in soccer) with the flip risk from adversarial review. A big edge that collapses under stress does not earn an A.
| Tier | Rule | Visible before start to |
|---|---|---|
| Confidence A | Edge over even of at least 17 points and flip risk ≤ 20% | Elite and above |
| Confidence B | Edge of at least 10 points and flip risk ≤ 40% | Pro and above |
| Confidence C | Edge of at least 5 points | Pro and above |
| Confidence LEAN | Smaller edge — close to a coin flip | Free and above |
Every pick, at every tier, becomes public for all visitors once the event starts.
No model is exact. These are the places where our inputs are a stand-in for the ideal, stated plainly.
No. The core model is market-free: it is built from results, schedules, availability and context. Market prices are compared against it afterward, and historical line data is used for research only.
Each published game is simulated 250,000 times with a recorded seed, so the same inputs always reproduce the same distribution.
A candidate model becomes the champion only if it passes gates on walk-forward, out-of-sample data: a minimum number of games, calibration error under 3%, and a lower log loss than the baseline.
A data hold is a recorded decision not to publish, with the exact reasons, for example an unconfirmed start time, stale results or an input that is not licensed for commercial use.
For adults 21 and older. VigLines publishes sports probabilities; it is not a sportsbook. If gambling stops being fun, call 1-800-GAMBLER.